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To create something special, you need to be brave but not reckless, and you need people around you to push you but also help you up when you stumble.

-Maik Reichelt, CEO

Rock this way!

...creating Games without boundaries

Founded in 2008 by Martin Knauf and today led by Maik Reichelt, we at ByteRockers' Games aim to create unprecedented games. With the vision to develop something new out of every project, we set no limits to ourselves and our imagination. Combined with the best possible working conditions, we create new standards for innovation and creativity in the gaming industry every day.

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For us, games are a central element of modern pop culture and not just a banal form of entertainment.

They embody, like no other medium, the further development of our culture, communication, interaction and networking in our modern society. Games are therefore much more than just a pastime for us.

Beat Slayer Axe at GDC
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It's a long way to the top (if you wanna Rock'n'Roll)!

15 years is an impressively long time, during which we have tried numerous options and learned important lessons. These experiences have shaped us and made us the company we are today.

We are proud to have emerged stronger from each setback and to grow continuously. We will therefore carry on to provide room for new ideas to flourish, because that's the only way we can create games that reflect our passion for them.

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"I wanted to be free from external solution specifications and go my own way unhindered. This freedom is an essential component, which is also reflected in the name:

ByteRockers' Games."

-Martin Knauf, Founder

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Maik

CEO

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Martin

Founder & Programmer

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Martina

Assistant to the Management

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Jonas

Product Owner

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Martin

Product Owner

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Niklas

Lead Artist

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Susann

Lead Artist

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Silvan

Programmer

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Andreas

Game Designer

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Nancy

Animator

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Maxim

Game Designer

Jelena

Junior Producer

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Christian

Senior Programmer

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Selim

Animator

Maximilian

Maxi

Marketing Manager

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Inge

Game Designer

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Benni

Marketing & Community Manager

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Maxi

Programmer

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Hendrik

3D Artist

Silvan

Programmierer

Fabienne

2D/3D-Artist

Damian

Programmierer

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Fabienne

3D Artist

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Damian

Programmer

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Jan

Biz Dev

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Nick

Character Artist

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Rainer

3D Artist

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Paul

3D Artist

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Patrice

VFX/Tech Artist

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Fabian

2D Concept Artist

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Mona

Marketing Manager

Leon

Leon

Programmer

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Balthazar

Game Designer

James

James

Programmer

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Frederic

Narrative Designer

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Ekaterina

3D Artist

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Markus

Programmer

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Rico

Barketing Manager

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