
To create something special, you need to be brave but not reckless, and you need people around you to push you but also help you up when you stumble.
-Maik Reichelt, CEO
Rock this way!
...creating Games without boundaries
ByteRockers’ Games was founded in 2008 by Martin Knauf and has been led by Maik Reichelt since 2023. We aim to create unprecedented games and with the vision to develop something new out of every project, we set no limits on ourselves or our imagination. Combined with the best possible working conditions, we create new approaches for innovation and creativity in the gaming industry each day.





Games have long become mainstream and not just an ordinary form of entertainment. They embody the evolution of our culture, communication, interaction and networking in our modern society like no other medium. Thus, games are much more than just a pastime for us.



It's a long way to the top (if you wanna Rock'n'Roll)!
We’ve tried out numerous opportunities and learned important lessons over this impressively long period of over 15 years. And these experiences have shaped us into the company that we are today. We’re proud to have emerged stronger from each setback and continue to grow steadily. And we’ll continue to provide room for new ideas to flourish, because that’s the only way we can create games that reflect our passion for them.
Since 2024 we’re sharing this passion with other creative teams as we’ve started to become an indie publisher for external projects to give our partner’s project a fighting chance to survive in today’s tough market conditions. Feel free to have a look at our publishing section.
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"I wanted to be free from external solution specifications and go my own way unhindered. This freedom is an essential component, which is also reflected in the name:
ByteRockers' Games."
-Martin Knauf, Founder

Maik
CEO

Martin
Founder & Programmer
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Martina
Assistant to the Management

Jonas
Product Owner
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Martin
Product Owner

Niklas
Lead Artist

Susann
Lead Artist

Silvan
Programmer

Andreas
Game Designer

Nancy
Animator

Maxim
Game Designer
Jelena
Junior Producer

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Christian
Senior Programmer

Selim
Animator

Maxi
Marketing Manager

Inge
Game Designer

Benni
Marketing & Community Manager

Maxi
Programmer

Hendrik
3D Artist
Silvan
Programmierer
Fabienne
2D/3D-Artist
Damian
Programmierer

Jan
Biz Dev

Damian
Programmer

Mona
Marketing Manager
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Nick
Character Artist

Rainer
3D Artist
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Paul
3D Artist

Sacha
VFX/Tech Artist

Paul
Leveldesigner
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Markus
Programmer

Leon
Programmer

Balthazar
Game Designer

James
Programmer

Frederic
Narrative Designer

Ekaterina
3D Artist

Ilona
UI Artist

Gleb
3D Artist

Rico
barketing manager
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Leia
Pawject Lead