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To create something special, you need to be brave but not reckless, and you need people around you to push you but also help you up when you stumble.

-Maik Reichelt, CEO

Rock this way!

...creating Games without boundaries

ByteRockers’ Games was founded in 2008 by Martin Knauf and has been led by Maik Reichelt since 2023. We aim to create unprecedented games and with the vision to develop something new out of every project, we set no limits on ourselves or our imagination. Combined with the best possible working conditions, we create new approaches for innovation and creativity in the gaming industry each day. 

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Games have long become mainstream and not just an ordinary form of entertainment. They embody the evolution of our culture, communication, interaction and networking in our modern society like no other medium. Thus, games are much more than just a pastime for us. 

Beat Slayer Axe at GDC
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It's a long way to the top (if you wanna Rock'n'Roll)!

We’ve tried out numerous opportunities and learned important lessons over this impressively long period of over 15 years. And these experiences have shaped us into the company that we are today. We’re proud to have emerged stronger from each setback and continue to grow steadily. And we’ll continue to provide room for new ideas to flourish, because that’s the only way we can create games that reflect our passion for them. 

 

Since 2024 we’re sharing this passion with other creative teams as we’ve started to become an indie publisher for external projects to give our partner’s project a fighting chance to survive in today’s tough market conditions. Feel free to have a look at our publishing section. 

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"I wanted to be free from external solution specifications and go my own way unhindered. This freedom is an essential component, which is also reflected in the name:

ByteRockers' Games."

-Martin Knauf, Founder

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Maik

CEO

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Martin

Founder & Programmer

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Martina

Assistant to the Management

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Jonas

Product Owner

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Martin

Product Owner

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Niklas

Lead Artist

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Susann

Lead Artist

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Silvan

Programmer

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Andreas

Game Designer

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Nancy

Animator

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Maxim

Game Designer

Jelena

Junior Producer

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Christian

Senior Programmer

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Selim

Animator

Maximilian

Maxi

Marketing Manager

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Inge

Game Designer

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Benni

Marketing & Community Manager

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Maxi

Programmer

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Hendrik

3D Artist

Silvan

Programmierer

Fabienne

2D/3D-Artist

Damian

Programmierer

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Jan

Biz Dev

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Damian

Programmer

Mona

Mona

Marketing Manager

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Nick

Character Artist

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Rainer

3D Artist

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Paul

3D Artist

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Sacha

VFX/Tech Artist

Paul

Paul

Leveldesigner

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Markus

Programmer

Leon

Leon

Programmer

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Balthazar

Game Designer

James

James

Programmer

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Frederic

Narrative Designer

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Ekaterina

3D Artist

Ilona

Ilona

UI Artist

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Gleb

3D Artist

rico

Rico

barketing manager

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Leia

Pawject Lead

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