About us

Since 2008 already, our ChiefRocker Martin Knauf want to change fundamentally the thinking on computer games and their development. His vision is that computer games improve your life with the pure fun of “gaming” addition.

3 years ago we decided together that this vision become the cornerstone of any development. Games in which the player can grow in his personality.


We are wizards in a world of bits and bytes that excite so many people. This magical world based on only two states 1 and 0 is more than a simple YES or NO, BLACK or WHITE. It is diverse, free and full of creative surprises.

What we do:

Develop games with added value

We don’t see games as some kind of banal form of entertainment, but rather as a key element of modern pop culture, and not just since the Council for Cultural Affairs recognized games as an art form that is part of our cultural heritage.

Today, digital games embody the development of our culture, communication, interaction and the networking of modern society more than any other medium. For ByteRockers, creating games means continuously playing a key role in this ongoing change process.

I wanted to be free of how others wanted me to solve things and take my own path. This freedom is an important part that is also reflected in the name: ByteRockers.

  • Martin Knauf, Founder & CEO

Our philosophy

To meet the challenges of modern games development, ByteRockers’ Games has come up with a set of principles:


Self-organization gives us the freedom to achieve goals our own way. We make use of this freedom by defining our own subgoals and priorities, deciding how long each phase will take and making decisions without having to wait endlessly for information.


Responsibility means having the faith to stand up for your own actions. It also means recognizing our share of culpability when it comes to conflicts and failures and driving ahead with our self-development by actually doing things. Not to mention, ensuring our own efficiency and asking for help when we need it.


Creativity is the ability to come up with something new and original. We establish the creative freedom we need for the development of computer and video games by trying out new and unknown approaches to solving problems, considering the impossible, looking critically at our own routines and breaking rules that put the brakes on our problem-solving methodologies.


Efficiency is the yardstick for measuring the effectiveness of an activity to achieve a goal. To push ahead with our goals efficiently, we prioritize and process the necessary subgoals with foreseeable effort levels, make decisions when necessary and focus on the current subgoal.

No … we do not make educational games

Meanwhile, it has been scientifically proven that when you play capabilities be strengthened, which are the players can use every day as clear thinking, appropriate communication and successful action. Of course, other computer games try to create an added value for the player. Unfortunately there is often lost the most important thing … .the game!

Because it is crucial that the player is motivated by erroneous handling or deliberate failures to try alternatives. Improve the handling of these challenges and the following automatically successfully tackling of these problems on achievement subtly playful way also dealing with various challenges in everyday life.


Our Team
Motivated, creative & determined

  • Martin Portrait of Martin

    Founder | CEO

  • Maik Portrait of Maik

    Senior Projectmanager & Head of Marketing

  • Eva Portrait of Eva


  • Andreas Portrait of Andreas

    Project Manager / Product Owner

  • Izabella Portrait of Izabella

    Scrum Master

  • Susann Portrait of Susann


  • Nancy Portrait of Nancy


  • Selim Portrait of Selim


  • Lucas W. Portrait of Lucas W.


  • Jonas Portrait of Jonas

    Project Manager / Product Owner

  • Stefan Portrait of Stefan


  • Maxim Portrait of Maxim

    Scrum Master

  • Inge Portrait of Inge

    Game Designer

  • Lucas B. Portrait of Lucas B.


  • Peter Portrait of Peter


  • Hubert Portrait of Hubert


  • Martin Portrait of Martin

    Tool Developer / Music & Sound

  • Max Portrait of Max

    Usability Testing